﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum Shape
{
    Square,//方形
    Circular,//圆形
}

public struct KeyData
{
    //位置
    public float x;
    public float y;
    //大小
    public float r;

    public KeyData(float x, float y, float r)
    {
        this.x = x;
        this.y = y;
        this.r = r;
    }
}
